CLICK · THEN ARROWS TO WALK

POKE
BROKERS

Buy the ball. Burn it to catch. Your team earns real tokenized stock every round — for exactly as long as you keep coming back to the Center.

HOW IT WORKS ↓
NEXT BELL POT / 0.0100 ETH

Anyone can ring it. Whoever does takes 2%.

Robinhood Chain · contracts not deployed yet

TRAINERS
ROUNDS FIRED
BALL BURNED
NEXT BADGEBOULDER

IN SHORT

Three things happen, forever

There is no claim button to babysit and no dashboard to check. The machine runs whether anyone is watching — but what you take out of it depends on whether you showed up.

01

BUY THE BALL

$BALL is the only thing that catches, and it opens on a Pons curve like any other coin on this chain. Every trade pays a 2% creator fee in ETH straight into the pot — so the pot fills from the moment the curve opens, and keeps filling forever.

02

BURN IT TO CATCH

Throwing a ball consumes it. The token is destroyed, not recycled — every catch makes the remaining supply smaller. What you get back is a creature with its own vault and eight stock slots.

03

HEAL TO COLLECT

One visit to the Center does both jobs at once: your condition returns to ×1.00 and your share of every round lands in your wallet. Same transaction. Nobody forgets to claim.

THE BALL

A token with a job, not a yield

Most tokens like this pay you for holding, which is a polite way of saying the people who arrive later pay the people who arrived first. $BALL is not that. It is a consumable.

You need it to play, you destroy it when you play, and the destroying is what funds the machine. Demand comes from people who want to catch something — not from people waiting to be paid by the next buyer.

It opens on Pons, on a bonding curve, with no presale and no allocation to us. We do not deploy the token at all — Pons does, which means there is no owner key on it, no tax we can change later, and no blacklist. The only thing we set at launch is where the creator fee goes, and we point it at the Bell contract instead of a wallet.

BUY2% creator fee to the pot, in ETH
BURNthe ball is consumed, supply drops
CATCHa creature with a vault and eight slots
EARNthe pot buys stock, weighted by condition

THE CENTER

Absence has a price

Everywhere else, the wallet that shows up daily and the wallet that vanished for a month are paid identically. Here your condition decays while you are gone, and the share you leave behind is split among the trainers who came in. Nothing is minted to pay them. It is your share.

SINCE YOUR LAST VISITWEIGHTSTATUSWHAT IT MEANS

Recovery is instant. One heal puts any team back to ×1.00 — there is no penalty that outlives your return and no streak that can be permanently lost. Only rounds you were not there for.

THE ROTATION

Eight badges, in order

Each round buys the next name in the cycle, then moves the marker on. Eight gyms, eight tokenized names — the slots are repointable without a redeploy, so every new listing on the chain is a candidate.

THE POT

Three sources, none of them a mint

A pot funded by a mint dies the day the mint sells out. There is no mint here at all — nothing in this design has a last unit to sell.

2%

PONS CREATOR FEE

Every $BALL trade on the curve routes 2% in ETH into the pot. Buys and sells both. The recipient is the Bell contract, not a wallet — it cannot be repointed later.

5%

CREATURE ROYALTY

Every resale of a caught creature sends its royalty back to the pot. A team that changes hands still pays the floor.

90%

RELEASE FEE

Release a creature and the bulk of its exit fee goes back to the trainers still standing.

Each round splits 88% into the badge's stock, 2% to whoever rang the bell, and 10% to the protocol.

THE BELL

Anyone can start a round

There is no keeper wallet to run, fund, or babysit. Once the pot clears the threshold any address may fire the round and is paid 2% for the gas. Bounty hunters become unpaid infrastructure — their profit motive is the uptime guarantee.

THRESHOLD GATE

Reverts below the minimum pot size. No dust-round farming.

ROUTER ALLOWLIST

The swap must route through an approved venue.

BAD FILL REVERTS

A slippage bound kills the whole round rather than take a bad price.

Nothing to ring yet — the pot is empty and the contracts are not up.

WHY THIS ONE

What we do differently

THE USUAL DESIGNPOKEBROKERS
Showing up✕ pays the same as vanishing✓ condition decays, present trainers collect it
The token✕ hold it and wait to be paid✓ you burn it to play — it is a consumable
Who deploys it✕ the team, with an owner key on it✓ Pons does — no owner, no mutable tax, no blacklist
Getting in✕ a fixed mint that sells out and ends✓ no mint, catching is open forever
Claiming✕ a separate button people forget✓ heal and collect are one transaction
Firing a round✕ a keeper wallet; it stalls, everything stalls✓ anyone, with a 2% bounty for the gas
Contract✕ unverified, look-alikes everywhere✓ verified before catching opens, one pinned address

Everyone else pays you to hold.
We pay you to show up — and the people who didn't fund it.

YOUR TEAM

The Center is open

TRAINER NOT CONNECTED
CONDITION
$BALL
PENDING

Connect a wallet to see your team. Catching opens when the contracts go up.

VERIFY

One pinned address each

Every contract is verified on the explorer before catching opens. If an address is not on this list, it is not us — and there will be look-alikes.

CONTRACTWHAT IT DOESADDRESS